2004-12-26 04:00 AM
2004-12-26 08:33 PM
2004-12-27 07:00 PM
Dwight wrote:... as we now also have the Lightworks properties, that not necessarily reflect the looks of the material in the internal engine rendering or OpenGL 3D view. For example, you can use the texture applied in the internal engine as a bump map only, changing the color for Lightworks rendering.
You have posed a three-pronged question because "materials" are shown differently, depending on the rendering method - it gets even more complex in version 9.
2004-12-27 09:31 PM
Dwight wrote:But what about making a NEW Material?
When you make a material, you consider:.
2004-12-27 10:46 PM
2004-12-30 04:43 PM
2004-12-30 05:10 PM
2004-12-31 07:09 AM
2004-12-31 07:17 AM
2004-12-31 07:18 AM