jpg & gsm
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2009-06-19 04:36 PM
I've got the jpg and the gsm in the same folder in the right library and all that but the label still doesn't show up right in my project. I searched here and didn't find an answer.
Can someone point me in the right direction to make this work?

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2009-06-19 05:39 PM
Is it on the bottle but not transparent?
Is it not appearing at all?
Is it the wrong size?
Is the object a GDL object or otherwise imported from 3Ds?
Have you reloaded the library after adding the two new elements?
Is this not showing in LightWorks or other rendering methods?
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2009-06-19 05:54 PM
Dwight wrote:It's showing in LightWorks the same as in the 3D window. The label is there but no words.
Can you describe what is wrong with the label?
Is it on the bottle but not transparent?
It shows up on the bottle but it's just a plain label. No words.
Is it not appearing at all?
Is it the wrong size?
Is the object a GDL object or otherwise imported from 3Ds?
When I downloaded it I got 3 files: .3ds, .jpg & .gsm
Have you reloaded the library after adding the two new elements?
yes
Is this not showing in LightWorks or other rendering methods?
Thanks for looking at this for me, Dwight.

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2009-06-19 06:03 PM

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2009-06-19 07:05 PM
A: Make a material with the label.
B: Open the object.
Find the material in the object that controls the label by trial and error:
— assign different materials to each material call in the object and switch to the openGL view to see the effect.
assign the new material to the label element.
resize the label material repeat size to fit.
Show me your result.
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2009-06-19 07:11 PM

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2009-06-19 07:44 PM
use the label as the image map/texture.
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2009-06-19 08:05 PM

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2009-06-20 01:07 AM
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2009-06-20 01:28 AM
