mesh bug
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‎2014-01-26
02:27 PM
- last edited on
‎2023-05-25
05:00 PM
by
Rubia Torres
this bug is not solved with last hotfix!!!!!!!
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‎2014-01-26 02:46 PM
AC28 US/INT -> AC08
Macbook Pro M1 Max 64GB ram, OS X 10.XX latest
another Moderator
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‎2014-01-26 07:41 PM

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‎2014-01-27 11:55 AM
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac28
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‎2014-01-29 02:53 PM
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‎2014-01-29 03:11 PM
The bug I just found out is that if you select "Elevate Node" from the palette when yo click the next node and select cancel the pet pallet disappears and you cannot switch to another option. This is for interior nodes, the cancel works for the nodes at the perimeter.
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AC28 US/INT -> AC08
Macbook Pro M1 Max 64GB ram, OS X 10.XX latest
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‎2014-01-29 06:56 PM
ejrolon wrote:well that is the bug I am referring to.
Just tried it again and it is behaving correctly on both the perimeter and inside nodes.
The bug I just found out is that if you select "Elevate Node" from the palette when yo click the next node and select cancel the pet pallet disappears and you cannot switch to another option. This is for interior nodes, the cancel works for the nodes at the perimeter.
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probably I haven't explained correctly.

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‎2014-01-30 02:19 PM
mzex wrote:Discussed and acknowledged here:
well that is the bug I am referring to.
probably I haven't explained correctly.
Bug with pet palette when editing mesh
David
www.davidmaudlin.com
Digital Architecture
AC28 USA • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro | 36 gb ram OSX14