2007-05-18 03:49 AM - last edited on 2023-05-25 06:14 PM by Rubia Torres
2007-05-18 04:40 AM
Jefferson wrote:hi jeff
I have been avoiding using open GL for quite some time.........it still seems very "computer game like" to me, with textures turned off it's a bit "cartoony". Perhaps it's the funky colors without the textures from my fill patterns I miss the most, but the speed is increasingly hard to resist.
2007-05-18 10:26 PM
2007-05-20 11:39 PM
Jefferson wrote:gudday!
G'Day Mr. Frost!
I know, I know, holding out on open GL is like tying one hand behind my back. I literally object to the interface, at least in it's "stock" format, that much. I tend to see it is a very amateurish looking video game and have a tough time even enjoying working with it. Kind of like it must have been before there was 3D I have turned off the textures which greatly improves it.it's a necessary evil jeff. it doesn't look "nice" compared with the AIRE shading, but it's a helluva time-saver to work with! and with a little sideways thinking, (openGL image underlaid behind a quick (no shadows) sketch render combined with the creative use of layer blending in PS), can get some pretty passable 'loose' illustrations in double-quick time.
edit: Got the files opened + copied etc. Pretty nice work for sure but still the "look". It also appears that this could seriously mess with my template by rewriting all my materials, unless I am missing something. I make some inquiries with Mr. Noosa and get his two bits............it
Just found out friends have a place in Kerikeri. You may get those beers I owe you sometime within the next decaderight country . . . wrong island. the beer will be warm by the time it gets down here!
2007-05-21 12:54 AM