ā2004-03-10
09:59 PM
- last edited on
ā2023-05-26
03:30 PM
by
Rubia Torres
ā2004-03-10 10:04 PM
ā2004-03-10 10:09 PM
ā2004-03-10 10:26 PM
ā2004-03-10 10:41 PM
ā2004-03-11 12:44 AM
ā2004-03-11 09:05 AM
ā2004-03-11 08:03 PM
James wrote:I've got a curvy GDL object (profiler-like extrusion) that cuts the ends of a bunch of beams ... and regardless of the attributes of the beams or the object, or 'inherit' or not, the cut surface is what looks like whitewash, not the wood material of the objects involved. Re-did the SEO several times. No joy.
If you selected 'Inherit attributes', you can change the attributes (pens, materials) of operators and their effects will update.
ā2004-03-12 07:46 AM
Karl wrote:Hmmmm ... screen shot, please?
I've got a curvy GDL object (profiler-like extrusion) that cuts the ends of a bunch of beams ... and regardless of the attributes of the beams or the object, or 'inherit' or not, the cut surface is what looks like whitewash, not the wood material of the objects involved. Re-did the SEO several times. No joy.
ā2004-03-12 12:36 PM
Karl wrote:I just tried it with an EXTRUDE, and the material inherits correctly and updates if I change it. Works whether the cutter is on a wireframe layer or not.
(profiler-like extrusion) that cuts the ends of a bunch of beams ... and regardless of the attributes of the beams or the object, or 'inherit' or not, the cut surface is what looks like whitewash, not the wood material of the objects involved.