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A problem with Materials

Anonymous
Not applicable
Hello!
There is one thing I cannot understand when rendering my own materials with LightWorks Rendering Engine. That´s how I make the materials: I at first make them in Internal Engine and then change into LightWorks material, where they change themselves into something else...:S I just don´t understand why don´t they stay the same? What am I doing wrong?
11 REPLIES 11
Anonymous
Not applicable
You need to click on the "Match with Internal Engine" button in the materials dialogue to transfer settings across to LW.
Anonymous
Not applicable
Yes, I know it and I also do it. After pushing the "Match with Internal Engine" button the duplicated texture changes, but it doesn´t look as good as it looked in Internal Engine. It changes in LightWork...in something totally different.
Dwight
Newcomer
This matching process is imperfect.

You'll be having light reflection problems - your diffuse reflection is probably set too high.

Please post three things:

the texture image
the internal view
the liteworks view
Dwight Atkinson
Anonymous
Not applicable
It is the texture. It looks a bit better, I made it smaller for the post.
Gold_.jpg
Anonymous
Not applicable
It is Int.Engline view
Anonymous
Not applicable
It is a LightWorks view
Anonymous
Not applicable
Materials options
Anonymous
Not applicable
Post a shot of the Lightworks Shader Settings tab please. That's the important one! If you could show the settings for all the 'classes' (Colour, Reflectance, Transparency, Displacement, Texture Space, Pipeline) it should be easier to work out what the problem is.
Dwight
Newcomer
Here's the problem:

Aside from the fact that you present an impossible dialog view [the lightworks engine with internal engine adjustment sliders] that makes me suspect that you have a huge installation problem, you have called a number of alpha channel effects that cannot be applied through a JPEG image. OF course, it might only be jpeg for posting to the forum....

Turn these off in the internal engine, then rematch in LightWorks.

Post again.
Dwight Atkinson