2013-05-16 01:21 AM - last edited on 2023-05-11 12:54 PM by Noemi Balogh
2013-05-17 06:42 AM
methy wrote:Open the 'drawer' if it isn't - so you can understand what is happening with each surface. Artlantis shaders are in blue on the same line as the surface; textures (typically from AC, but you can add as many as you want and overlay them with different translucencies) appear in green below that.
Removing an artlantis texture from a wall - ... i have whitewash walls from archicad and applied a brickwork pattern, i now want to remove the brickwork and return it to the whitewash it was previously however i have made many changes since so undo is not an option.
AC Materials - is there a way to eyedropper materials on other objects and apply them to other objects in artlantis?No eye dropper, but you can option-drag (Mac) / alt-drag (Win) a texture (=AC material) in the drawer from one surface to another. You'll see a "+" sign to tell you that you're making a copy.
Or are there shader thumbnails like there is for the artlantis shadersNo, because AC materials are really just textures - they aren't shaders. But, you can create your own shaders from the Tools menu (Create Shader From...) - save these in your own folder structure. Add the root of that folder once to the Library (via the + button) - any other created shaders in your folder(s) will show up immediately for drag and drop use.
for archicad materials?
Heliodon - what is the best way to hide the black region below the sky around my house? to i pad it out with trees? or extend some ground out hundreds of meteres towards the horizon in archicad prior?Yes, you want to turn on the infinite ground (usually) - cmd-I/ctrl-I - but be sure to set the altitude properly so that it matches or is below your model ground. The 'usually' is because if you have part os the model below your ground surface and set the infinite ground to match your own model ground, then your subterranean model elements will be hidden by the infinite ground. In those cases, one option is to model the ground in AC as a huge circular slab.
I have tried having the infinite ground switched on and off doesnt seem to make much difference, is there a way to apply a colour or texture to this 'ground' ?
is it easier to use an hdri background instead?In some ways, yes. Unlike a cyclorama with a 360 degree panorama image, you won't be able to do animations with a background image - the image won't move. Good for static images though. Does not have to be HDRI - any image will do. You'll still have the ground-to image transition, and fog is sometimes useful there (but can look odd with an image and without plants/etc filling in).
We have noticed that any materials with a texture applied in archicadSure you can - just drag an Artlantis plaster shader onto the surface and the stone will disappear unless you make the plaster transparent. You can't change the stone to plaster as a texture though in the same way - you'd have to drag the plaster texture image (from the AC library or elsewhere) onto the surface, check the boxes to repeat horizontally and vertically, scale it, etc. Optionally delete the old stone texture. It would still be there, but underneath - so you can optionally have both and turn the plaster 100% transparent to see the stone, and 100% opaque to see only plaster as you experiment.
cannot be changed once you bring into artlantis
Ie i cant change stone to a plain plaster finish.
Also im guessing it is better to use artlantis textures to all surfaces instead of relying on archicad materials and texturesYes, in most cases this is true. The ArchiCAD textures are quite low quality compared to those that are associated with Artlantis shaders and the available (additional cost) Artlantis libraries such as the Dosch shaders.