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Add shader to layer at top of stack?

Hi, I use the Layer system in CineRender's surfaces quite a lot, as we can build up quite complex maps that way.

One really annoying thing is whenever you add a new shader, it adds it beneath the current top shader, rather than at the top of the stack. You then have to manually move it up each time. Is there a way round this, or am I doing something wrong?

Additionally, does anyone know a way of naming shaders or folders in the layer system to help organise them a bit better?

Erwin Edel
As far as I can tell it will always add below the layer you've selected.

Haven't found a way to name them. Would also love to be able to copy individual shaders from one surface / setting to another!
Erwin Edel, Project Lead, Leloup Architecten

Windows 10 Pro
Adobe Design Premium CS5
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