2018-11-21 11:40 AM - last edited on 2023-05-11 11:36 AM by Noemi Balogh
2018-11-21 08:30 PM
2018-11-22 01:14 AM
2018-11-22 03:02 PM
2018-11-22 03:03 PM
prot158 wrote:Hi Prot158, I am using the usual normal map image file, same size of the original shader image file
Hi
Can you post the image you use as a normal map? (my guess is that you've used a b&w picture)
2018-11-22 11:16 PM
2018-11-24 10:49 AM
2018-11-25 02:37 AM
2018-11-25 02:37 AM
2018-11-25 08:49 AM
Carstenem wrote:Many thanks, somehow I kept using the main texture in the color channel, which by the way it seems to work just fine, the images look clean anyway.
ok had a quick look, just to make sure you understand what the normal map is doing. The normal map "adds" shadow to the main texture, it's the way to "fake" 3D without using displacement or bump map.
2 options you have to check in your material:
1. The main texture should go into the diffuse channel, not the color channel
2. the normal map , make sure the strength is not too high as it really darkens the original main texture.
Added a couple of images, hope this helps.