Background image and window frame lightning problem
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‎2006-09-04
12:04 PM
- last edited on
‎2023-05-11
12:59 PM
by
Noemi Balogh
My windows inside frames (pine material) are too dark.
Background image (cloudy sky) and grass texture are not visible thru the windows. What should I do?
My light settings for this shot were:
Light Sources
150% Ambient (color - light mauve), and Lamps
LW Sun
Color Yellowish, Intensity 80, Light Source 10, Dever. Angle 2 deg.
LW SkyObj.
Color Light Blue, Intensity 60, Lat. 3, Long. 10,
Undersun
Color Yellowish, Intensity 30, Light Source 15
General Light
Positioned behind of the camera, Intensity 40, Color Yellowish, Distance Fall. 1.00, Height 3'
Window Lights up to ceiling
Color Yellowish, Intensity 70, Light Res. 2, Shadow Quality 3 ,Height 3'
Window Lights from ceiling to floor
Color Yellowish, Intensity 70, Light Res. 2, Shadow Quality 2, Height 3'5''
Thanx, chipo
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‎2006-09-04 01:49 PM

Light Sources
150% Ambient (color - light mauve), and Lamps
- 50% ambient works for most of the scenes, exceeding 100% will make your scene shallow - all the shadows' finest will be flush out
LW SunGood, maybe increase diversion angle to 5deg for smooth sun shadows
Color Yellowish, Intensity 80, Light Source 10, Dever. Angle 2 deg.
LW SkyObj.Good, shadow quality at least "4"
Color Light Blue, Intensity 60, Lat. 3, Long. 10,
UndersunGood, tip - set angle at -88deg or less (not -90deg), and azimuth parallel to the camera view axis, this way you will light up side of those beams under the ceiling so it won't look strange
Color Yellowish, Intensity 30, Light Source 15
General LightHonestly, I never found this light useful (sorry Dwight
Positioned behind of the camera, Intensity 40, Color Yellowish, Distance Fall. 1.00, Height 3'

Window Lights up to ceilingGenerally good, but:
Color Yellowish, Intensity 70, Light Res. 2, Shadow Quality 3 ,Height 3'
Window Lights from ceiling to floor
Color Yellowish, Intensity 70, Light Res. 2, Shadow Quality 2, Height 3'5''
- you can achieve similar effect by setting up several light cones up/down with wide angle and high (0,4 - 1,0) falloff, and it will take less time to compute
- to make windows lights emit enough light you need to increase it resolution (directly or by energy slider) and that means even more time to compute so I would rather keep them for final render
...and finally - what are your settings for glass?
try those neutral settings as a start:
Colour: black
Reflectance -> Glass
- specular - 1,0
- transmission - 0,0
- mirror - 0,15
- roughness - 0,0
- refraction - 1,0
Transparency -> Plain
- colour - black
Cheers
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‎2006-09-04 04:22 PM
I have done everything you told to, but the result is not so good.I have even increased ambient light to 60%, but the shot is still very dark and there are no shadows on the floor. Are maybe my sun setting wrong?
Chipo
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‎2006-09-04 04:29 PM
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‎2006-09-04 05:16 PM
Is it built-in sun (not so good) or lightworks lights (sunobject, skyobject, windowlights) or both.
The first setting box regards built-in sun and if you want that sun to be your primary light, than you need to check "sun" in second setting box / light sources. The finest soft shadows you can get ONLY by using lightworks lights (Sun/Sky/Windowlights/LightCones etc.) and for that you need to check "lamps" in second setting box as you did.
My advice regarding "ambient" was for the one in "Photorendering setting".
About "Undersun" - parallel but oposite to what you have set - so it will lit faces that you can see not the one in other side.
I can see also that you're using the latest - 10 version (lucky you

I will set similar scene to yours to show you better what I ment.
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‎2006-09-04 06:14 PM
But the settings of built-in sun (more sun dialog) effects on my render (sun is unchecked i photorendering box / light sources).
So could you please tell me your settings in 'more sun / 3d projection settings' dialog.
thanx, chipo
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‎2006-09-04 07:26 PM
About "Undersun" - parallel but oposite to what you have set - so it will lit faces that you can see not the one in other side.I have set the "Undersun" parallel and oposite to what I have set before, angel -60°.
try those neutral settings as a start:This setting aren't good so I changed glass material to one of lightworks glass material.
Colour: black
Reflectance -> Glass
- specular - 1,0
- transmission - 0,0
- mirror - 0,15
- roughness - 0,0
- refraction - 1,0
Transparency -> Plain
- colour - black
Here is the reasult and is still no good.

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‎2006-09-04 08:23 PM
But as to the grass texture and background photo not working:
1: Background: Have you used the LightWorks dialog to set the background? You can also check a box to "Render Background with Internal Engine" as a shortcut.
2: Grass Texture: Have you transferred the texture to the LightWorks material? A texture created in the internal dialog does not necessarily work in LightWorks unless the "Match Internal…" button is clicked. Make a close-up view of the grass to check because it is far away in the view you show.
BTW: Thank you for the book order.
SEMINAR NOTE: I an providing full-day LightWorks Seminars in Los Angeles, San Franciso and Orange County during early November. Denver late September. See your reseller for more information.
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‎2006-09-04 10:28 PM
Sorry I didn't respond so long, had to finish some work.
I set up quick scene and try it with the tips I gave you. Results below.
What I used was:
- built-in sun (only for sun burns on the floor)
- sun object (for strong sunlight)
- sky object (shadows off, for warm fill light)
- 7pairs of lightcone down and up, one over another (I found this solution the best/fastest for interiors modeling light)
..and you were right about the glass, I pick the wrong one. I will post some screen shots, too much of typing.
TIP: To avoid square horizont place your model on the big round slab - it will fake infinitive horizont nicely.
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‎2006-09-04 11:48 PM