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Anonymous
Not applicable

Chain Link Texture

Hi, Can anyone tell me if I can remove the random black line that appears down the Metal - Fence Chainlink texture, see attached. I just want it to appear as continuous chainlink.
Thanks in advance.
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Laszlo Nagy
Community Admin
Community Admin
I checked it and that vertical gray band is part of the Texture's image file.
So you would have to extract the LCF containing the Surface Catalog, and modify the image file in an image editing software to remove that band.

I have actually created it out of interest. The modified Texture file is in the attached ZIP file.
Place it in the Embedded Library of the Project and then modify the Surface to assign this Texture instead of the default one.
Loving Archicad since 1995 - Find Archicad Tips at x.com/laszlonagy
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac29

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2 Replies 2
Laszlo Nagy
Community Admin
Community Admin
I checked it and that vertical gray band is part of the Texture's image file.
So you would have to extract the LCF containing the Surface Catalog, and modify the image file in an image editing software to remove that band.

I have actually created it out of interest. The modified Texture file is in the attached ZIP file.
Place it in the Embedded Library of the Project and then modify the Surface to assign this Texture instead of the default one.
Loving Archicad since 1995 - Find Archicad Tips at x.com/laszlonagy
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac29
Anonymous
Not applicable
LaszloNagy wrote:
I checked it and that vertical gray band is part of the Texture's image file.
So you would have to extract the LCF containing the Surface Catalog, and modify the image file in an image editing software to remove that band.

I have actually created it out of interest. The modified Texture file is the attached ZIP file.
Place it in the Embedded Library of the Project and then modify the Surface to assign this Texture instead of the default one.
That was perfect, thank you very much

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