2008-08-21 03:40 AM - last edited on 2023-05-11 12:20 PM by Noemi Balogh
2008-08-23 12:57 AM
2008-08-23 01:07 AM
2008-08-23 10:05 AM
2008-08-23 11:56 AM
Matthew wrote:Well, I just tried to point out a paradox; software able to simulate, transparency, reflection and diffraction through 10 pieces of glass and the demand for "hand made" look.Philippe wrote:The issue is most simply understood by looking at it the other way round. This is not about all the cool things computers can do. It is about what is the most effective output/result for the purpose at hand, which is to present, sell, and develop the design. This output usually consists in part of schematic sketches, drawings and diagrams. These are most effective when they focus on the salient issues and aren't cluttered up with a lot of distracting detail. Sometimes the presentation is just color coded translucent masses laid on a terrain map with associated area calcs for planning and feasibility. Other times call for nicely modeled buildings sketch rendered and finished by hand.Matthew wrote:
Yes, I always at least throw in some sort of filter layer(s) even if it's just a transparency mask to tone down the saturation. Whatever it takes to get away from that hard "made by machine" look.
It would be interesting to wonder why we need so much to pretend that our renderings are done by hand rather than by machine.
I suppose that this is an issue already widely discussed but I find it quite intriguing that, after being obsessed by the hyperrealism, developers have such a demand for "handmade". But "handmade" electronic, of course.
The computer is just one tool for accomplishing the desired results. It is becoming the primary one but that doesn't change the requirements for the end results.