Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

Combining ArchiSketch/Maxwell and PhotoShop

Anonymous
Not applicable
Needed to come up with a concept image for a retail building that had a Early American Farm Village feeling.

Used a Sketch image and Maxwell render / layered in PhotoShop. It worked out easier than I thought. Notice the shadows don't match, that would take some thought to align.

Example.jpg
13 REPLIES 13
Anonymous
Not applicable
I'd also like to make a note that there was a time that we did not have computers to do the things we could do now....and therefore graphics developers had a dream to achieve realism. Now the dream is achieved and now we are in a stage of further experimentation... (achieving sketched outputs being one of many). Look at the latest Star Wars.....cartoon style.

Okay bad comparison.....but you never know...

have a great weekend masters and padawans.
Anonymous
Not applicable
I appreciate all the discussion regarding this type of hand drawn look.

Could GS just make the sketch engine more useful with multi-cores? Better memory management? Interactive preview of effects ala PhotoShop, and perhaps the ability to blend two images automatically - full saturated color hard edge render and the B&W Sketch layer? I like GS software, but when will they start to listen and react with at least a comment?
Anonymous
Not applicable
"I'd also like to make a note that there was a time that we did not have computers to do the things we could do now"


We do not need computer, computer needs us...

Peolpe spending time trying to get sketched looking drawings
by computer should learn how to draw by hand, it will help them
to become real architect no doubt.

By the way I am happy to hear that the new fashion is sketch
Maybe we will not have demand in our office for super realistic animation any more. Many contractors are trying to sell their sh... putting flowers around and rendering or animation is becoming their favorite tool.
Anonymous
Not applicable
Matthew wrote:
Philippe wrote:
Matthew wrote:
Yes, I always at least throw in some sort of filter layer(s) even if it's just a transparency mask to tone down the saturation. Whatever it takes to get away from that hard "made by machine" look.

It would be interesting to wonder why we need so much to pretend that our renderings are done by hand rather than by machine.
I suppose that this is an issue already widely discussed but I find it quite intriguing that, after being obsessed by the hyperrealism, developers have such a demand for "handmade". But "handmade" electronic, of course.
The issue is most simply understood by looking at it the other way round. This is not about all the cool things computers can do. It is about what is the most effective output/result for the purpose at hand, which is to present, sell, and develop the design. This output usually consists in part of schematic sketches, drawings and diagrams. These are most effective when they focus on the salient issues and aren't cluttered up with a lot of distracting detail. Sometimes the presentation is just color coded translucent masses laid on a terrain map with associated area calcs for planning and feasibility. Other times call for nicely modeled buildings sketch rendered and finished by hand.

The computer is just one tool for accomplishing the desired results. It is becoming the primary one but that doesn't change the requirements for the end results.
Well, I just tried to point out a paradox; software able to simulate, transparency, reflection and diffraction through 10 pieces of glass and the demand for "hand made" look.
I have no doubt about the ceaseless quest for better efficiency. I am not very optimistic about whether this efficiency is devoted to making better architecture or sell pretty virtualities.
Another debate and my limited English is not the best tool to support a Donquichotte attitude. I am not effcient enough