The most frustrating thing:
I did a 'test render/animation' last week.. over the 16th and 17th Jan..
1600 x 1000 at 300 dpi
With Final as the Method and antialiasing at the highest..
With 20 lamps for the sun object and 15 x 5 for the sky
..
all ridiculously high settings..
Since then i have removed some of the tree objects (with multiple poly-nodes) .. and replaced them with tree bitmaps.. but place more bitmaps than their were 3D tree Objects..
it got to frame 128 all on its own with out stopping - I stopped it because i knew it was a test!
Do you think it could have something to do with my tree bitmaps? I brought a library of images from turbosquid and then set them up in photoshop with the transparent backgrounds.. they are saved as .psd - should this by a different format? this is the only thing I can imagine it could be and in addition to the fact that there are substantially more bitmaps than there were in the rendering session last week.
Chrissy Avramidis
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