Creating new procedural shader in Cinerender

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2014-12-05
04:13 AM
- last edited on
2023-05-11
11:44 AM
by
Noemi Balogh
2014-12-05
04:13 AM
I would like to ask, how can I create the aspect of an untreated concrete block with all its course grain using the procedural shader in Cinerender ?
- If it's possible to have many displacement maps that acts on the same procedural shader to achieve a certain aspect in zone, and another aspect in a different zone ??
A good friend of mine have once told me that I´m so brute that I´m capable of creating a GDL script capable of creating GDLs.

2 REPLIES 2

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2014-12-07 05:44 AM
2014-12-07
05:44 AM
This clip might help:
https://www.youtube.com/watch?v=TnwrhdzTVe8
https://www.youtube.com/watch?v=TnwrhdzTVe8
Loving Archicad since 1995 - Find Archicad Tips at x.com/laszlonagy
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
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AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac28

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2014-12-07 01:56 PM
2014-12-07
01:56 PM
Mr. Nagy
I have already seen this video clip ....
What I meant is, when I try to make a procedural texture of a CMU (concrete masonry unit) wall using cinerender's shaders (with no images), well it's resulting a little bit frustrating .
I have already seen this video clip ....
What I meant is, when I try to make a procedural texture of a CMU (concrete masonry unit) wall using cinerender's shaders (with no images), well it's resulting a little bit frustrating .

A good friend of mine have once told me that I´m so brute that I´m capable of creating a GDL script capable of creating GDLs.
