2014-12-0504:13 AM - last edited on 2023-05-1111:44 AM by Noemi Balogh
2014-12-0504:13 AM
Hi there,
I would like to ask, how can I create the aspect of an untreated concrete block with all its course grain using the procedural shader in Cinerender ?
- If it's possible to have many displacement maps that acts on the same procedural shader to achieve a certain aspect in zone, and another aspect in a different zone ??
A good friend of mine have once told me that I´m so brute that I´m capable of creating a GDL script capable of creating GDLs.
What I meant is, when I try to make a procedural texture of a CMU (concrete masonry unit) wall using cinerender's shaders (with no images), well it's resulting a little bit frustrating .
A good friend of mine have once told me that I´m so brute that I´m capable of creating a GDL script capable of creating GDLs.