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About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

Critiques welcomed

rengarch
Participant
Here was a rendering that I did quickly. I rendered the model in color and then in the sketch engine. I then overlayed them in Photoshop. It was a quick way to conceal all the details that were not finished or worked out in the model. The client would have ben fixated on the details if I had only shown him the color rendering.

PASCHALL_.jpg
Rita MF Eng, AIA
iMac 27" 3.5 GHz Intel Core i7
NVIDIA GeForce GTX 780M 4096MB
MAC OSX 10.11.6
Archicad 20
23 REPLIES 23
__archiben
Booster
being critical: your viewpoint probably needs altering to better sell the building in little snippets rather than one overview that has the landscape floating at 10000ft . . .

i've been doing the same - below out of the 3D openGL window. this gives very flat, uninspiring results but is extremely quick without over-doing the realism . . .
bf_comp1.jpg
b e n f r o s t
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
__archiben
Booster
. . . and the far superior, high-end rendering overlaid with the sketch. it gives a much greater sense of depth and therefore is slightly more evocative. much longer time to produce due to the render, but far more rewarding. again without over-doing the realism - it maintains its 'sketch' feel.

~/archiben
bf_comp2.jpg
b e n f r o s t
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
Dwight
Newcomer
rengarch wrote:
Here was a rendering that I did quickly. I rendered the model in color and then in the sketch engine. I then overlayed them in Photoshop. It was a quick way to conceal all the details that were not finished or worked out in the model. The client would have ben fixated on the details if I had only shown him the color rendering.
My critique is that you should have marquee stretched the edges of your mesh to get them beyond the view extent. A fast and easy way to focus the eye. Otherwise very appealing as an exposition of the design.

The overlay of linework and texture seems to be a great solution to under-developed models. As if anyone has the time to properly develop a model.
Dwight Atkinson
Thomas Holm
Booster
~/archiben wrote:
. . . and the far superior, high-end rendering overlaid with the sketch. it gives a much greater sense of depth and therefore is slightly more evocative. much longer time to produce due to the render, but far more rewarding. again without over-doing the realism - it maintains its 'sketch' feel.
I like both the house and the rendering, Ben! May I ask that you detail the procedure of the bf2 rendering? How was the high-end rendering done? And what sketch settings did you use? (and did you change the hight-width proportions of the house between the renderings?)
AC4.1-AC26SWE; MacOS13.5.1; MP5,1+MBP16,1
Anonymous
Not applicable
rengarch wrote:
Here was a rendering that I did quickly. I rendered the model in color and then in the sketch engine.
how do you do this? i mena if i understood correctly you render first and then you re-render with another way?
rengarch
Participant
Yes, the identical vantage points and sun settings for both renderings. In Photoshop the colored (photorealistic) rendering is the bottom layer, next is the the sketch rendering with the transparency toned down and the top layer is white colored layer (adjust the transparency).
Rita MF Eng, AIA
iMac 27" 3.5 GHz Intel Core i7
NVIDIA GeForce GTX 780M 4096MB
MAC OSX 10.11.6
Archicad 20
rengarch
Participant
Thanks Dwight for your critique. You are right, the ground plane is distracting. "If it aint one thing it's another" (Rosanne Rosana Dana).
Rita MF Eng, AIA
iMac 27" 3.5 GHz Intel Core i7
NVIDIA GeForce GTX 780M 4096MB
MAC OSX 10.11.6
Archicad 20
__archiben
Booster
Thomas wrote:
I like both the house and the rendering, Ben!
thanks. apart from the ugly shadow across the bottom?!
May I ask that you detail the procedure of the bf2 rendering? How was the high-end rendering done?
lightworks - deliberately over-saturated so that the sketch render could be 'overlaid' as a blending option in photoshop. took about 18 minutes.
And what sketch settings did you use?
pretty basic: 'koh_i_noor' with a few minor tweaks. the 'overlay' blending option in photoshop is what really does all the work in giving the final image it's feeling. the sketch render (no vectorial hatching) took about 10 seconds. i'm annoyed that the sliding door opening arrows show in the render - they should be classed as a part of the vectorial hatching rather than being '3D elements'.
(and did you change the hight-width proportions of the house between the renderings?)
no - both the lightworks and sketch renders were the same size from the same camera. if you're noticing the difference between the two images it's due to design change . . . and it still is . . .

~/archiben
b e n f r o s t
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
Anonymous
Not applicable
the 'overlay' blending option in photoshop is what really does all the work in giving the final image it's feeling. the sketch render (no vectorial hatching) took about 10 seconds.
You can also set your Sketch layer to 'Multiply' in Photoshop, it just takes out all the white in the image.

And remember to switch off all lights when you do the sketch render.

There is abit of discussion about it here:
archicad-talk.graphisoft.com/viewtopic.php?t=10074&postdays=0&postorder=asc&highlight=another&&start...

And my attempts at the technique here:
archicad-talk.graphisoft.com/viewtopic.php?p=67826&highlight=sketchy#67826