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2014-08-08
10:25 PM
- last edited on
2023-05-11
01:39 PM
by
Noemi Balogh
2014-11-14 06:09 PM
2014-11-14 07:14 PM
2014-11-14 07:28 PM
Stan wrote:
What we have discovered is that if you give any of the plants a transparency then the Cinerender does not know how to handle, you have to keep them all at 100% but then in OpenGL with Shadows they cast large blocks of shadows not one that matches the plant.