2014-08-08 10:25 PM - last edited on 2023-05-11 01:39 PM by Noemi Balogh
2014-11-14 06:09 PM
2014-11-14 07:14 PM
2014-11-14 07:28 PM
Stan wrote:
What we have discovered is that if you give any of the plants a transparency then the Cinerender does not know how to handle, you have to keep them all at 100% but then in OpenGL with Shadows they cast large blocks of shadows not one that matches the plant.