Deciduous Trees 18 in 3D
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‎2014-08-08
10:25 PM
- last edited on
‎2023-05-11
01:39 PM
by
Noemi Balogh
‎2014-08-08
10:25 PM
12 REPLIES 12
Anonymous
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‎2014-11-14 06:09 PM
‎2014-11-14
06:09 PM
What settings are you using for Physical Render? For us we are getting a high level of artifacts with the Palm Tree Image Props?
Any insight appreciated.
Any insight appreciated.
Anonymous
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‎2014-11-14 07:14 PM
‎2014-11-14
07:14 PM
What we have discovered is that if you give any of the plants a transparency then the Cinerender does not know how to handle, you have to keep them all at 100% but then in OpenGL with Shadows they cast large blocks of shadows not one that matches the plant.
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‎2014-11-14 07:28 PM
‎2014-11-14
07:28 PM
Stan wrote:
What we have discovered is that if you give any of the plants a transparency then the Cinerender does not know how to handle, you have to keep them all at 100% but then in OpenGL with Shadows they cast large blocks of shadows not one that matches the plant.
Yes, for the some weird reason, giving (trees and plants, especially) some transparency (which is normal in renders to have trees in front of your building slightly transparent to not completely obscure the building), also gives them some acute refractive properties that completely screws up what shows through with it.
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