I just tested to confirm that there is no problem exporting the cabinet to Artlantis.
The cabinets use a single material for the cabinet doors - and use internal logic to rotate that material on the different pieces. This ARRIVES in Artlantis 4.1 perfectly fine. I didn't have to do anything. Just make sure that at the bottom of your Shader inspector, it is showing "UV" as the mapping mode so that the applied texture image (from ArchiCAD) will follow the per-surface rotation of the original object. Any other setting will have all grain going in the same direction (if visible at all).
What I suspect you did was to drag a new / Artlantis wood shader on top of the cabinet face... and Artlantis then defaults the mapping to Orthogonal. Just change it to UV and all should be well. Well... almost. The wood shaders seem to display themselves as if scaled way larger than the selected amount when UV mapped to a cabinet. Not sure why. I just found that I had to shrink the scale of one wood shader down to 1/2" even though the image was of several inches of wood ... but it displayed fine after that.
The attached shows the standard Artlantis wood shader Bebeere applied with UV mapping to the door face and with Vertical mapping to the cabinet end.
Karl
One of the forum moderators
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