HELP: Textures Not Aligning

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2005-02-09
06:01 PM
- last edited on
2023-05-11
01:01 PM
by
Noemi Balogh
For some reason over the past little while I haven't been able to get some textures to align. The most notable occurs with the face of the slab not matching the siding. This usually only occurs on 2 of the four typical sides of a building.
Any suggestions?
Thanks,
Gregg
(added in edit): I should add that in the past I was aware that this would occur if the slab was not perfectly aligned with the wall. As well I have set the textures of all elements to 0,0,0 to no avail.....
GeForce GTX 745 4g HP Pavilion 25xw
Windows 10 Archicad 26 USA Full

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2005-02-09 09:23 PM

Seriously, what wall(s) did you select and where did you place the origin?
Cheers,
Link.

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2005-02-09 09:40 PM
I'll let you in on my secret, no just joke'n no secret really. Yes I did eye ball it, if this is not accurate enough then I don't know what is? I then zoomed in as close as I could possibly go. I had the bottom right hand side wall selected and lined it up in the corner of all 3 walls.
See the attached image.
That's it. Have a stab it yourself, you'll find how easy it really is.
Cheers mate.
Ben

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2005-02-09 09:49 PM
I figured the wall thing out before. But the real problem is the slab will not align with the walls.
...well after trying a few things, I changed the direction of some walls and was able to get them to align with the slab. Funny thing is that there is no sense to the direction as a couple of them go opposite to the others. (I started out with using the "box" wall tool to form a rectangle when I started the project)
This is a bug, IMHO that should not appear in such a complex program. Hey Graphisoft, can you fix this ASAP?
Thanks for everyone's help
Gregg
GeForce GTX 745 4g HP Pavilion 25xw
Windows 10 Archicad 26 USA Full
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2005-02-09 09:50 PM
Link wrote:Hey Ben... did you get your 20 bucks
I got 20 bucks that says they were modeled in opposite directions..




- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2005-02-09 09:51 PM

That method just doesn't cut it for someone as pure as myself mate.

It's just that if the 3D Hatch changes by definition or orientation, then everything is out of whack, and we're no better off.
Cheers,
Link.

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2005-02-09 09:57 PM
This whole orientation deal has kinda bugged me for years, and I have certainly made Graphisoft aware of the issue. I especially don't like the fact that the outcome of magic wanded walls on a slab, depends on which direction the slab was modeled. This should be of no consequence to the end user IMO.
Don't start me on magic wanding in the 3D window!


Cheers,
Link.

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2005-02-09 10:01 PM
woodster wrote:Woody,Link wrote:Hey Ben... did you get your 20 bucks
I got 20 bucks that says they were modeled in opposite directions..
![]()
![]()
No I haven't yet, but I'll hit him up for a beer in Budapest in May instead

Cheers.
Ben

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2005-02-09 10:05 PM
Link wrote:Yes mate,
He's not qualifying for the 20 bucks, but I'll buy him a few beers in Budapest!
This whole orientation deal has kinda bugged me for years, and I have certainly made Graphisoft aware of the issue. I especially don't like the fact that the outcome of magic wanded walls on a slab, depends on which direction the slab was modeled. This should be of no consequence to the end user IMO.
Don't start me on magic wanding in the 3D window!![]()
![]()
Cheers,
Link.
You are totally right. For visualization purposes this method is fine, but as you pointed out if hatching defs change, it's back to square one.
May be this is one for the wish list? Improvements in texture alignment.
Yea magic wand in 3D, lets no go there

Cheers.
Ben
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2005-02-09 10:35 PM
Ben wrote:I don't know... I still think you should get the 20 bucks... the walls weren't modeled in different directionswoodster wrote:Woody,Link wrote:Hey Ben... did you get your 20 bucks
I got 20 bucks that says they were modeled in opposite directions..
![]()
![]()
No I haven't yet, but I'll hit him up for a beer in Budapest in May insteadBTW, are you going to be there?


Woody

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2005-02-09 10:49 PM
I'd be happy to buy you a beer too Mr Schempp, although maybe this would be better settled with a unicum?:D
Cheers,
Link.