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Incorrect reflection

Scott Bulmer
Booster
I know this may not be the correct forum for this but here goes; is there a way to make the reflection in windows map correctly the rear of the billboard object being reflected? This was rendered in Artlantis R, but I believe it will be the same in LW. This is a typical condition we have that repeats itself many times.
Thanks as always,
Scott

Eye-Level-of-Industrial-3.jpg
AC27 v. 4060 w/ MEP, Cadimage, Twinmotion 2023.2.2 using AC from AC6.0, 2021 MacPro M1 chip, Adobe CC. Used AC on both platforms.
14 REPLIES 14
Anonymous
Not applicable
Here is my humble opinion on bb, whatever it's worth...
Since Artlantis R, with it´s superb handling of 3d objects, I quit on BB.
The BB trees are gastly, and we only used them because 3d trees are so polygon heavy.
BB people are a little better, but have a couple of problems, being:
- They are photographic, so you get a resolution scale problem: persons have too much graphical information, when compared to the architectural objects and textures.
- They only work if your camera is about leveled at eye height. If you want to show a different perspective, they show up their trick.
- Shadow handling is tricky. If the sun is not behind you, you get really thin shadows.
- Chromatic and light values are different from your main image, so they feel "out of place".
- Most of them look foreign, or slightly deranged.
- Other stuff. this is getting too long.

Artlantis R can handle complex 3d objects very well, and even convert 3ds files.
These files you can buy, convert them into Artlantis objects and reuse them.
Some of them are very good and expensive, some are cheap and look it.
The best quality/price relationship I have found comes from www.formfonts.com
For the price of a meal per month, you can download and use as much objects as you want. But you have to maintain your subscription to continue using the objects. Still, its pretty cheap for the quality they have.
And no, I have no commission...
Scott Bulmer
Booster
Djordje wrote:
Just drag them into the library ...
in reference to importing billboards into Art-R.

Djordje,

I miscommunicated. I own high quality alpha channel images of vegetation and posed human figures, which I typically add post production in PS. I would like to use these if possible as billboards in Art-R, however when I drag the image into a scene, it is applied to the surface it is dragged to, which may be horizontal or a wall, but it is not a positionable object.

Do you know of a way that these alpha channel images can be used as billboards in Art-R?

Thanks for your time,
Scott
AC27 v. 4060 w/ MEP, Cadimage, Twinmotion 2023.2.2 using AC from AC6.0, 2021 MacPro M1 chip, Adobe CC. Used AC on both platforms.
Rakela Raul
Participant
impressive
MACBKPro /32GiG / 240SSD
AC V6 to V18 - RVT V11 to V16
Karl Ottenstein
Moderator
Scott wrote:
Djordje wrote:
Just drag them into the library ...
in reference to importing billboards into Art-R.

when I drag the image into a scene, it is applied to the surface it is dragged to, which may be horizontal or a wall, but it is not a positionable object.
Hi Scott,

You dragged from Finder or Explorer into a scene ... and the result in that case is what you saw, a texture applied to a surface which can then be fine-tuned in the associated material texture settings panel.

Unfortunately, to create a billboard in Artlantis, it has to be in Artlantis BB format to be dragged into the library (under the Objects [cube icon] tab). There used to be a program from a 3rd party that could create BB's for you from image files. Search the artlantis forums at artlantis.com or post a question there. There is a old wishlist item for Artlantis to make creation of BB's as easy as drag and drop.

OK. Looks like I had bookmarked the site:
http://perso.wanadoo.fr/billbobuilder/
$20 shareware. Try Olivier's free billboard to see if they drag into R's object library panel properly, and from there into your scene. If so, then this might be just what you want.

(Piranesi lets's you use any masked image directly to populate your scene. Better than Photoshop for such things.)
One of the forum moderators
AC 28 USA and earlier   •   macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Scott Bulmer
Booster
See Karl Ottenstein's post below for importing/creating custom billboards into Artlantis R.

Hey Karl,
As you suggested, Olivier Gras' billboard software looks great and should do the trick. That's exactly what I'm looking for. For your records, the web site referenced in your post has some downloading issues.

Oliver Gras wrote:
Download BBbuilder from this site:
http://www.mirarkitektur.com/mirasoft/BBBuilder/formulaireDL.html.

The other site is an old version which I would like to erase, but I'm unable to.
Thanks again Karl!
Scott
AC27 v. 4060 w/ MEP, Cadimage, Twinmotion 2023.2.2 using AC from AC6.0, 2021 MacPro M1 chip, Adobe CC. Used AC on both platforms.