Irregular reflection
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‎2007-02-09 09:05 PM - last edited on ‎2023-05-11 01:09 PM by Noemi Balogh
‎2007-02-09
09:05 PM
Justin
6 REPLIES 6
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‎2007-02-10 12:19 AM
‎2007-02-10
12:19 AM
Hi Justin,
I don't see an irregular reflection...unless I'm missing it. What I see is a radiosity effect based on the parameters for the door and deck shaders, causing the light bouncing off the door to carry the red onto the deck.
You might search the Artlantis Studio forums where this kind of question is asked fairly regularly, and/or post your image and question there:
http://www.abvent.com/support/forum/index.php?site=us
Cheers,
Karl
PS Re: the deck roof beam that has vertical instead of horizontal grain. You can fix that in AC, but it is worth learning how to reapply textures to surfaces in Artlantis via the popup menus in the shader drawer - which let you select surface polygons and map them to a new material. You can then rotate the grain as desired.
I don't see an irregular reflection...unless I'm missing it. What I see is a radiosity effect based on the parameters for the door and deck shaders, causing the light bouncing off the door to carry the red onto the deck.
You might search the Artlantis Studio forums where this kind of question is asked fairly regularly, and/or post your image and question there:
http://www.abvent.com/support/forum/index.php?site=us
Cheers,
Karl
PS Re: the deck roof beam that has vertical instead of horizontal grain. You can fix that in AC, but it is worth learning how to reapply textures to surfaces in Artlantis via the popup menus in the shader drawer - which let you select surface polygons and map them to a new material. You can then rotate the grain as desired.
One of the forum moderators
AC 28 USA and earlier • macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
AC 28 USA and earlier • macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
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‎2007-02-10 03:48 AM
‎2007-02-10
03:48 AM
PS Re: the deck roof beam that has vertical instead of horizontal grain. You can fix that in AC, but it is worth learning how to reapply textures to surfaces in Artlantis via the popup menus in the shader drawer - which let you select surface polygons and map them to a new material. You can then rotate the grain as desired.Can you elaborate on this more?
Justin
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‎2007-02-10 06:56 PM
‎2007-02-10
06:56 PM
Colyer-Lloyd wrote:Should be in the Help, but ask on Abvent's Artlantis Studio forums...that's what they're for.
Can you elaborate on this more?
Cheers,
Karl
One of the forum moderators
AC 28 USA and earlier • macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
AC 28 USA and earlier • macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
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‎2007-02-13 03:37 PM
‎2007-02-13
03:37 PM
Karl,
Thanks much for your help.
Justin
Thanks much for your help.
Justin
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‎2007-02-14 11:18 PM
‎2007-02-14
11:18 PM
This is the latest on the house rendering. Please comment.
Justin
Justin
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‎2007-02-16 05:46 PM
‎2007-02-16
05:46 PM
Colyer-Lloyd wrote:Great rendering skill!!!
Please comment.
Architecture is beckwarded, it doesn't fit the modern times. Look at the super-car on the right side and compare it with the house. In times that colonial architecture was "in" people used horses for transport. Now you put a greatly evaluated, high-end, transportation object next to the historian, not evaluated, house. Its like going to hairdresser and he makes your hair in some style that was popular centuries ago (long white wig that covers your real hair & stuff).
Lamps at the door: This type of lightning was used in the past, before electricity, look for some modern design lamps. This concerns to the street lamp near the car too.
Windows: In the past there was no option to make a large sized glass, or it was to expansive. The solution was to make a window from small pieces. Today the only glass size limit is the transportation limit. There are no arguments to break large sized glass in small pieces.
Railing looks nice, but would be much better without the retro detail in the bottom. At the time that detail was fashion, there was not so much in the world so they concentrated on decoration. Today there is too much of everything in the world, so we design for functionality and ease of use, and try to stay away from unnesecery things.
Also the two starting columns of railing (at the stairs) have no logic. There is a good tip from Mr.Dwight: "be logical or leave it out".
You made a scene that has a tree, that is not the subject you want to show, in the foreground and the real subject in the background. That is also a retro way of presentation that was very popular in the past, like showing some table with apples or wine in the bottom foreground that took 1/4 of picture area and the rest was interieur of the room in the background that was a real subject.
Maybe this was just an investitures desire, against your modern will, we have alot of such cassis here.