I assume that you want to create this as an image......
It's confusing because different methods relate to the different ways applications derive depth effects.
For instance, in the old Archicad days, "bump maps" used the edges of alpha channel images to produce the fake shadows we interpret as depth. You'd make such an alpha channel in Photoshop by selecting the shadows in the texture's photo image, create a mask [aka alpha channel] and save the image in a file format supporting alpha channels like tif or psd - NOT JPEG!!!!!!
Today, applications like LightWorks use two methods to build the illusion of depth:
— they automatically use the greyscale values in the image's red channel to build depth effects.
— they import another image, specially prepared, that precisely creates the edges of the depth effect. When the application sees this image, it substitutes it for the red channel info.
So, yes, you need to create the depth information in Photoshop.
To learn this, create a white image field, add an alpha channel, and draw something in this channel. Use black lines and gradients.
Use this image to texture a plain colored material, say red. When you import the image, it will be white - you won't see the alpha channel info.
Select 'bump' for the alpha channel effect.
When rendered, the bump will appear as relief on the material surface.
You can vary the degree of depth by using greys in the channel, say, to create rounded edges.
It is the sort of thing you need to experience as an artist.....
Dwight Atkinson