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2013-01-07
02:53 AM
- last edited on
2023-05-11
12:06 PM
by
Noemi Balogh
2013-04-02 12:53 PM
2013-04-12 01:39 AM
2013-04-21 08:46 AM
This is very important. Thanks for pointing this out. Anyone considering using Octane Render for production, should definitely use it with a system that uses 2 video cards (one for display - the other for rendering). When I tried out the demo version, it does lock up other applications significantly while rendering.Version 1.13a of the plugin contains a feature where you can throttle off rendering a little if you are using a single card for both rendering and as the Windows display adapter. So using the plugin with a single graphics card works much better now.
2013-04-21 01:26 PM
paulk wrote:This is very important. Thanks for pointing this out. Anyone considering using Octane Render for production, should definitely use it with a system that uses 2 video cards (one for display - the other for rendering). When I tried out the demo version, it does lock up other applications significantly while rendering.Version 1.13a of the plugin contains a feature where you can throttle off rendering a little if you are using a single card for both rendering and as the Windows display adapter. So using the plugin with a single graphics card works much better now.
2013-04-22 12:43 AM
I read somewhere that it's development was under Otoy (you guys) but the developer himself (Samuel Lapere, I believe) seems to be working in a sort of independent way.Sam is also a member of the Octane team. I'm not qualified to answer the path-tracing verses ray-tracing issue, but you can ask Sam via his blog at
If not, I was curious as to your opinion on his engine and the method he uses (path-tracing) versus ray-tracing or ray-casting (I'm not sure which method Octane utilizes) and also which way is best suited for the direction that GPU's seem to be headed insofar as processing.
Also, do you see more real-time GPU rendering being utilized in next-gen video gaming consoles as the hardware (GPUs) catches up with the software side of things in terms of being able to efficiently (less noise) process complex scenes, real-time physics and geometry?I guess for the moment the PC platform has the jump on this technology, but I'm sure the consoles will follow at some point. The neat thing about using CUDA is that if you want a faster render, you just add more cores (via additional cards or upgrading the existing card), and that's not traditionally been the way consoles work.
2013-04-30 05:26 AM
2013-05-01 02:28 PM
2013-05-01 08:59 PM
paulk wrote:How much control do we get exactly? And is this feature available on the standalone version? Is this enough control to allow for working on other AC instances while Octane renders a job? I haven't had time to play much with Octane lately but attached is a practice render I did a few months back using the standalone version on a GT 630 which I let run for 2-3 minutes which pretty much locked up my computer during that time. I'm curious to use this throttling feature with the same scene and compare render times and computer usability while rendering. Will post update when I get to it:
Version 1.13a of the plugin contains a feature where you can throttle off rendering a little if you are using a single card for both rendering and as the Windows display adapter. So using the plugin with a single graphics card works much better now.
2013-05-02 01:19 AM
Btw, not the best machine but I've tested it in my laptop with an NVIDIA GT540M.... although there is a "device priority setting but Octane definitely needs an extra Graphic card to work comfortably !That video card is definitely at the very low end of the performance spectrum, so the trick I found was to change the ArchiCAD perspective camera to use the Internal Renderer rather than OpenGL - that improves responsiveness whilst rendering. Also, the plugin is not "remembering" the last used render priority, which I will fix (might not make it to the demo version for a week or so).
How much control do we get exactly? And is this feature available on the standalone version?You can switch from Low, Medium and High priority. This is also in Standalone (not sure if it's in the latest Standalone demo version yet).
Is this enough control to allow for working on other AC instances while Octane renders a job?With 2 video cards - absolutely. With one video card, use Low Render Priority and Internal Renderer (not OpenGL) and you are good. In all seriousness though, if you are going to use a high-end rendering tool like Octane, why not spend an extra $50 and get a second video card to use as your display adapter?
I did a few months back using the standalone version on a GT 630 which I let run for 2-3 minutes which pretty much locked up my computer during that time.The throttling feature should fix this. But again....don't do yourself the disservice of spending your hard earned euro's on a great renderer, and running it on poor hardware.
2013-05-02 01:41 AM