Rendering Trees in Lightworks
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‎2005-04-04
06:09 AM
- last edited on
‎2023-05-11
12:38 PM
by
Noemi Balogh
Recently I have been working to upgrade the landscape in my renderings (inspired by Dwight's trees). When using the Garden Works 3D trees, I get much better results with the internal rendering engine than I do with light works. In my renderings, it seems lightworks isn't as good as the internal engine when it comes to "knocking out" the multiple billboards that make up the leaves on the trees. Can anyone give me a tip on how to get lightworks to better render 3D trees?
Lightworks rendered tree attached.
Thanks!
Don
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‎2005-04-04 06:10 AM
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‎2005-04-04 02:43 PM
It is better when I set the object to use the object's material, but the halo around the image is not gone.
Seems to be some bugs. Maybe it's in the GDL code, since there the real LightWorks commands are passed through the engine.
The Garden Trees are written a long time ago (IIRC) and they might not be compatible with LightWorks.
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‎2005-04-04 07:37 PM
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‎2005-04-04 08:40 PM
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‎2005-04-05 09:01 AM
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‎2005-04-05 09:10 AM
Shall I update?
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‎2005-04-05 03:50 PM