2006-01-18 07:54 PM - last edited on 2023-05-11 12:34 PM by Noemi Balogh
2006-01-24 01:12 AM
tigr wrote:The very impressive thing about Artlantis R relative to my previous experience in Artlantis 4.5 and brief exploration of Lightworks, is that I need significantly less *time* to come up with a decent, usable, and sometimes quite impressive, result.
It will be nice to have 'radio in the city' but I can live without it, after all it is not only "bouncing light" that sells project, it's an idea.
2006-01-24 04:15 AM
2006-01-24 04:16 AM
2006-01-24 05:25 AM
tigr wrote:I didn't mean to say 'Artlantis R is better than Lightworks' or whatever, it depends on what you do, etc. I just wanted to point out that radiosity in Artlantis R is not only a tool to make fancy drawings, but that its main effect is substantially reducing the time it takes to set up a picture. That, and the ease with which you drop objects and edit textures, makes it so fast that for moderately complex models I would say it is much faster than Lightworks within ArchiCAD --which of course also goes for the study pictures in your design process.
Guys, I have no problem in accepting that ArtR is a great piece of software […] For me however, the most importatnt thing is that you should be able to use it not only after but also during the designing process, and here is where ours views are different.
Lightworks doesn't have one-click-solution for all light-and-shadows problems but it is there, in the package, right under the camera icon - why not to use it?
2006-01-24 10:06 AM
tigr wrote:
For me however, the most importatnt thing is that you should be able to use it not only after but also during the designing process, and here is where ours views are different.
2006-01-24 01:10 PM
2006-01-24 03:19 PM
2006-01-26 03:25 AM
I didn't mean to say 'Artlantis R is better than Lightworks' or whatever, it depends on what you do, etc. I just wanted to point out that radiosity in Artlantis R is not only a tool to make fancy drawings, but that its main effect is substantially reducing the time it takes to set up a picture. That, and the ease with which you drop objects and edit textures, makes it so fast that for moderately complex models I would say it is much faster than Lightworks within ArchiCAD --which of course also goes for the study pictures in your design process.Ignacio, I've never try to prove that lightworks is better than ArtR either (I may be an opportunist but not a madman) just want to be objective. Back to the quote - honestly I haven't got a chance to test it with really complex models yet, but in ordinary two stories house + sourandings it works just fine. In ArtR you need to redo all the materials and lights, put some extra objects, vegetation - don't tell me you do this in a blink of eye, what's more - when you pump up reflections, radiosity, light contribution than ArtR need adequately more time to deal with it. I hardly ever let my final LW scenes cook longer than 30 min, WIP scenes - 3 min.
Your renderings are great, but they do make my point.You know what Miguel ?, you're right. I just went through all the projects I made with lighworks and most of them have a dark mood, but it has more to do with my dark nature than lightworks. I just like'em like that. I always was in minority which pointed that Artlantis renders, despite it's obvious advatages, has a tendency to overexposure and overcolourized. You call your scene "happy", for me it looks like the little girl is pointing at the nuclear explosion on the horizont. I respect that you needed this kind of unique lighting for this particular project, but that's a problem with 80% of ArtR scenes I've seen - they're burn out, so yes comparing to them, my scenes look dark. The point is - if your scene/space is too dark - maybe problem is not your renderer but a design. Boosting radiosity in ArtR is the same cheating as using compensating light in LW.
Those dark surfaces come from lack of radiosity, and to compensate them in Lightworks you would have to set at least one more shadowless light pointing up, and the maybe photoshop it a bit, and still get a cardboard feeling.
The first impression you pictures make could be quite negative, because all of the black.
The feeling you get is not a happy feeling.
2006-01-26 04:46 AM
tigr wrote:I laughed harder than I have in ages when I read that.. thanks Pawel
You call your scene "happy", for me it looks like the little girl is pointing at the nuclear explosion on the horizont.
tigr wrote:It's a great feeling of staisfaction to draw something by hand, and make a nice rendering, isnt it? and in todays world which is becoming dominated by computer renderings some clients, IMHO, see a hand rendering as a breath of fresh air, so to speak. Computer renderings are great, but you take the risk of falling victim to the hamburger effect, just my 2p
Daniel:
Actually, I did some sketches too, from my trip to Slovakia. It was good to know that I can still do that by hand
2006-01-26 06:34 AM
Boosting radiosity in ArtR is the same cheating as using compensating light in LW.yep. and i'll bet that all you have to do is dial in a little extra yellow in the lights themselves - not even mess with the light