Art aside ...I agree with Dwight... some tech comments:
The image does illustrate the reflections of the Heliodon Sky - not only in the windows, but also the car hood.
It seems that the antialiasing setting was too low (or else there is a bug) - the top edges of the building, and the reveal lines are jaggy, suggesting the setting was on 'low'.
Besides Dwight's comment on the trees (at least mirror some of them)...the people cut-outs demonstrate a problem with choosing imagery vs models for entourage: one needs to choose images that correspond to the scene lighting, or modify the sun angle to match the images. E.g., little girl with dad has sun on her left arm.
Road is too smooth, freshly-paved-and-never-driven-on looking. Needs a better shader and maybe some oil-spill images/etc applied. Dosch has some street element images - I think a few samples for a free download on the Artlantis web site, but the site isn't working for me right now. Here's their ground shader collection (there is a version that is configured for Artlantis) - you can see old, cracked asphalt, and well as elements like drains that can be applied to the road surface:
http://www.doschdesign.com/products/textures/Ground.html
The black distant ground can be partially mitigated by enabling the Artlantis infinite ground and applying a shader to it. But, the reflection will still look odd - just not black.
😉
Cheers,
Karl
One of the forum moderators
AC 28 USA and earlier • macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB