OK, now that some of you are saying "No, it DOES store sun in Views for me", I did a few more test to see how we can all be right.
Turns out, we both are. I just did a few more tests:
It turns out that it depends on the View's Source Viewport -- whether it's a "Camera X", or the "Generic Perspective"!!!
Conclusion:
- Views that have their Source as "Generic Perspective" will save the sun settings in the View.
Views that have their Source as a Camera, will save their sun setting in the Camera source, not the View.
I got my results using a Camera source which is located on a Path in the 3D folder of the Project Map. When I created multiple Views from it, non of the sun settings would stick to the Views. If I created another Camera on that Path, the Views that were created from it maintained a different sun setting from the first Camera.
I then created multiple views from the "Generic Perspective". The views that were created from it all maintained individual, unique sun settings.
Feel free to verify this conclusion too, and post back with your results.
This is all a bit of a bummer for me -- I was trying to set up a raft of different views showing shading at different times of the day and year, but have them all based on one source perspective , that can be changed (if need be) in one place (the Camera), and have all the views change their perspective but keep their sun settings.
Looks like the best I can do is have a Camera per moment-in-time, and have that be a source for my 4 views based on that time (Proposed, Existing, heightEnvelope+existing, heightEnvelope+Proposed). Still leaves me creating 9 identical cameras for just 3 times of day, at 3 days of the year... and then have 4 Views for each of those cameras... totalling 36 Views. If I want to change my perspective, at least I'm only changing 9 cameras, not 36 (if I use "Generic Perspective" as the Source Viewport for each of the Views). But, you know, it could be just 1 to change if GS had some consistency as to where sun settings are stored.
😕