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2009-08-09 04:22 PM - last edited on 2023-05-11 12:15 PM by Noemi Balogh
2011-01-22 01:11 AM
kliment wrote:Nice! What rendering program did you use?
here is a recent rendering of an old project I made for my web-site
2011-01-22 05:30 PM
2011-01-23 07:43 PM
2011-01-23 11:07 PM
2011-01-28 01:12 AM
2011-02-03 08:07 PM
2011-02-03 10:21 PM
2011-02-03 11:54 PM
Linus wrote:How about making a custom texture for the sides of the brick archways so you see the bricks curving around? Or maybe even use the 'Masonry Arch Segmental' library object which uses tapered bricks, rather than normal bricks with tapered joints?
...Would love any feedback you can give. This is straight outta Lightworks in ArchiCAD.
2011-02-04 07:09 PM
Dwight wrote:Yes, i thought you'd say that =] I'm sure you're right. Its on my shopping list for some point in the future. Thanks for the advice, tho, which has helped a lot. I did have colour on most of the lights but they were getting swamped by the ambient, which is now down at 50% from about 150%!. I've turned off the camera light (it was already down at 25% - some of the glare on the ambos is coming from the photo taken on site, unfortunately, not the render settings). I've also changed the walls to have kind of a dialled down version of the stucco finish, rather than being totally flat, think that's what you meant. See next post for more drama.
If you intend to do any LightWorks illustration, you need my book.
Peter wrote:Thanks, hadn't thought of that - The poor representation of the brick arches is the thing that's bugged me most about the model. They're currently made using complex profile and a curved wall, turned into a very dirty gdl object, so there's not much scope to get the textures to look right. Using 3 or 4 of the Masonry Arches on top of one another might work, and i'll give it a go this w/e if i get a chance.
use the 'Masonry Arch Segmental' library object
2011-02-04 07:10 PM