Sketch style render
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2007-09-21
07:39 AM
- last edited on
2023-05-11
12:24 PM
by
Noemi Balogh
Some (summarised) info on how this was made.
1. LW render with LW sun and sky objects plus a few general lights in the office.
2. Koh-I-Nor sketch render, no shadows.
3. In Photoshop Elements, insert LW render image, copy LW render image and then apply sketch filter, set at 18%, also overlay Koh-I-Nor sketch render at 13%. Add yellow to blue horizontal brightness fill at 17% brightness/contrast filter layers
4. Last add entourage and logos
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2007-09-29 03:12 PM
- paper roughness 10%
- antialiasing - max
- line thickness - 16%
- no lines overstreching - it makes mess when there are complex objects in the scene
- hatching and shadows - only when you have time to, not necessery IMO
Below small project I enjoyed this summer.


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2007-09-30 06:03 PM
tigr wrote:Just....WOW....really nice as usual!!
I second that, for detail presentation Koh-I-Noor works best.
- paper roughness 10%
- antialiasing - max
- line thickness - 16%
- no lines overstreching - it makes mess when there are complex objects in the scene
- hatching and shadows - only when you have time to, not necessery IMO
Below small project I enjoyed this summer.
HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.
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2007-09-30 10:27 PM
I am very interrested to learn this kind of work with AC!
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2007-10-01 02:28 AM
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2007-10-01 11:54 AM
Sketch + LW was described in many posts (thanks Tom) and the technique is a bit different every time, but basicly this is what you do:
1. Render a scene with LW (don't put to much work in it, doesn't have to be perfect. Sometimes I even use 3d screen shots instead !!

2. Save it.
3. Now you can use it as a background for your sketch render or read further.
4. Sketch render settings (not optimal, just mine):
- Koh-I-Noor
- paper roughness 10%
- antialiasing - max
- line thickness - 16%
- no lines overstreching
- shadows, hatch and lines distortion...you need to decide
5. If you want to put some extra touches in the scene you want to compose it in Photoshop or Gimp.
- make the sketch a layer, put on top of LW render
- use "Multiply" or "Overlay" as a layer blending option
- mess with the LW render to get what you need
- flaten and save
Have fun.
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2007-10-01 02:29 PM
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2007-11-04 08:21 PM

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2007-11-04 08:44 PM
If it were me I think I would try to lighten up the lower right corner. While the dark road serves a a base for the drawing the rigth side gets a bit too heavy, at least on my monitor.
Good work though.
AC 19 6006 & AC 20
Mac OS 10.11.5
15" Retina MacBook Pro 2.6
27" iMac Retina 5K
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2007-11-05 08:32 AM


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2007-11-06 01:06 PM
tigr wrote:This techinque is really amazing. It gives me precisely the balance between reality and concept that I've always wanted!
Sketch + LW was described in many posts (thanks Tom) and the technique is a bit different every time, but basicly this is what you do:
1. Render a scene with LW (don't put to much work in it, doesn't have to be perfect. Sometimes I even use 3d screen shots instead !!)
2. Save it.
3. Now you can use it as a background for your sketch render or read further.
4. Sketch render settings (not optimal, just mine):
- Koh-I-Noor
- paper roughness 10%
- antialiasing - max
- line thickness - 16%
- no lines overstreching
- shadows, hatch and lines distortion...you need to decide
5. If you want to put some extra touches in the scene you want to compose it in Photoshop or Gimp.
- make the sketch a layer, put on top of LW render
- use "Multiply" or "Overlay" as a layer blending option
- mess with the LW render to get what you need
- flaten and save
I'm posting this to confirm that it works with Artlantis too. Just don't move your camera, and keep track of the pixel count, and you can compose the Sketch render over an Artlantis radiosity render in Photoshop. With some luck, it may give a similar glow to what you can do with a water-colored pencil sketch!