it would probably help to have 'something' the windows can reflect, other than the plain sky. in most 3d software you would achieve this by setting an hdri map to the environment. cinerender allows setting hdri for environments too. if you can't figure out how to do this, an easier alternative would be to create a 2d back plate image, behind the camera - so that when you're looking towards the building, the backplate would be behind your back, facing the building.
as erwin mentions, it is a good idea to have a circular ground plane. a full hdri image would typically include a ground too. but if you're using a backplate method, this is a very good idea.
the hdri could be one that's shot in a field, so that on the horizon you see some trees in the distance, or buildings, depending on your context. pretty much the same goes for a backplate image, this can be a row of trees or a hill, etc. you can set this up using a simple wall, or even a curved wall for added effect. find/create a png file with built in transparency, create a material inside archicad, set the transparency setting on, size it accordingly to your wall element, assign it to the wall and you should be good.