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‎2005-02-26
10:06 PM
- last edited on
‎2023-05-11
02:25 PM
by
Noemi Balogh
I created this little scene and rendered it lastnight, I can't believe that a Lightworks novice like me can create such real life images so quickly.
Graphisoft has done an incredible job with 9.0 and lightworks.
Any comments will be greatly appreciated.
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‎2005-02-28 05:07 AM
Also as long as the window light is inside the glass of the window it's fine right???
What texture was missing???
Dwight - I think our friend was right, I am pretty talented when it comes to modeling in archicad, but I think I was pretty lucky to generate a rendering like I did in Lightworks.
Now I'm gonna expect every rendering I do to be as tight as this one.... Bad start!!!

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‎2005-02-28 05:18 AM
I didn't get anything worth posting because I have messed with the materials and made a mess of it. Sort of like twelve string guitar virtuoso Leo Kottke when he says "I'm going to take this lovely melody and drive it right into the ground." Except that in his case, he pulls it off. Unlike me.
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‎2005-02-28 05:36 AM
It's all sunlight and sky, it's strange the amount of light that comes through the small window oppose to the big ones.
Still a nice rendering, not as "lively" as you put it Dwight.
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‎2005-02-28 05:38 AM

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‎2005-02-28 05:47 AM
Hollywood is making a movie about it: "Invasion of the Time Suckers"
You get what you pay for - in time, for softness.
that light is a factor of the specular reflectivity of the floor. Start moving forward and to the left - you'll see the glare move, too.
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‎2005-02-28 07:13 AM

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‎2005-02-28 07:18 AM

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‎2005-02-28 07:49 AM
muddasick wrote:Lest other readers (who haven't downloaded your PLN) be mislead: you actually have your camera light on at 100% (which is why your walls are illuminated) and you have ambient at 100%.
No more window lights, no sky, just sun.
No need to ditch the window lights ... they do provide softness, as Dwight points out ... just dial down the resolution. You have to look in the OpenGL window as you adjust intensity and the resolution factor ... you'll see the actual light sources as wireframe balls. I got 2 minutes with four window lights (each with 6 or so light sources) ... your three and one bouncing up at the ceiling.
You're seeing the tradeoff between softness/realism and "good enough". Find what works for the result you need/want.
As Dwight suggests (and illustrates beautifully in several other threads), a window light shooting up at the ceiling can help with ambiance ... but if you look at the surface of your sofa, it needs some light too ... so by the time you place enough 'bounce' lights around to compensate for no window lights, you may as well put the window lights back in too.
Karl

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‎2005-02-28 07:57 AM
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‎2005-02-28 08:14 AM
The result is pretty good.
I thought a camera (object) had to be set up in order for the camera light to actually be used, am I wrong??? (I don't have any camera's, or is the 3D window view a default camera?)
Karl can I see the results you get with the file... thanks