Virtual Reality / Interactive Walk-through
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-02-08
10:57 AM
- last edited on
‎2023-05-11
03:10 PM
by
Noemi Balogh
My firm recently purchased ZERMATT, which works effortlessly with ArchiCAD to generate interactive walk-throughs from a 3D model.
Apart from ZERMATT, does anyone know if there are similar softwares out there that does something like that, with greater realism in terms of image quality? Thanks!
Shawn
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-02-08 12:46 PM
And in ArchiCad - Zermatt combination, you use your ArchiCad materials in Zermatt and this material don't use latest shadertechnic that you've seen in computergames.
And to get greater realism in materials/lights you often have to do uv-unwraps of textures and use alot of layers of textures.
Do you need all this? greater realism -> more textures & alot of more work -> alot of time, time most don't have.
/Tobias
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-02-09 07:20 AM
Hmm...in that case, do u happen to know any "computer-game" VR creators/render engines that work with ArchiCAD?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-02-09 07:54 AM
But a direct convert from ArchiCad to this engines are not give you that realism you are searching for so you have to convert your model to for example 3d Studio or Maya and use materials that support latest shadertechnics.
Search on gamedev forums, there is alot of them and there you could find most of the info you need.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-02-10 01:36 PM
so unless you use an application that's capable of GI and render to texture (like 3dsmax) you vill never get even close to what you see in games. no matter what engine you use.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-02-10 02:42 PM
zucoc wrote:No, exactly, no computer have that capacity, there are gamelevels that takes over a week to compute lightmaps on fast computers.
for architectural walkthrough complex shaders are not necessary. shaders can be quite simple. the problem is lighting. and you cannot compute realistic lighting in realtime.
Even Zermatt calculate lightmaps before you can walk around.
But Shingo wants better realism than Zermatt, and for that you'll need more complex shaders.
But self I think Zermatt is doing more than a great job, I like it alot.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-02-12 10:04 AM
Half-Life2 is nice as well, if you model your scene in the Hammer editor... Windows only.
VRML browsers are fine (and freely available), but the lighting model in these browsers is soooo limited. Cortona is cross-platform.
Archicad28/Revit2024/Rhino8/Solibri/Zoom
MBP2023:14"M2MAX/Sequoia+Win11
Archicad-user since 1998
my Archicad Book
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-02-15 03:53 AM
Shawn
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-02-16 08:02 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2007-02-16 11:42 AM
