Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

White wall texture

fuzzytnth3
Booster
From Dwight's book he says....

"There's just too much whiteness in the world, especially when there is no such thing as "white." Highly reflective surfaces immediately glare out and can't express the character of a scene. This is why texture should be applied to all neutral surfaces, surface reflectance and illustrations should combinations of tinted color-it simply makes surfaces more interesting than white light does."

While the above is good advice, I was wondering what folks had managed to put together as their favourite white wall texture for interior views?

I've attached an attribute file which is what we use as a starting point for a matt emulsion.
AC versions 3.41 to 25 (UKI Full 5005).
Using AC25 5005 UKI FULL
Mac OSX 10.15.7 (19G2021) Mac Pro-2013 32gbRam AMD FirePro D500 3072 MB graphics
14 REPLIES 14
Anonymous
Not applicable
I am not sure if I understand what you mean. Could you please expound on that thought?
Dwight
Newcomer
Shaders can be mathematically generated - no visible texture until rendered.
Lightworks can use shaders, alone or in combination with textures.

Textures are images. The internal engine uses textures.

The only way to get a shader-like image into the internal engine is to somehow make a rendered image of it and then capture that image, using it to make the internal engine texture.

We do this by rendering a softly lit wall - say 1mx1m for easy sizing - and taking a screenshot of it.n NOw you have a texture for the internal engine.

Viola!!! Bassoon!
Dwight Atkinson
Anonymous
Not applicable
Perfect. I got it. Now to your reply that Lightworks can use a shader in combination with a texture. Do you choose the shader and load the image to this shader? In this case would you duplicate the .aat imported material and in LW choose a texture image to combine with this material without affecting any of the qualities of this material?
BTW I want to thank( fuzzytnth3) for his contribution of this material Good work!
Dwight
Newcomer
Sit down and study how LightWorks makes a Surface and you will have your answer.

You'll see that most shader classes have a choice of an image file.
Dwight Atkinson
Anonymous
Not applicable
Yes, I will do that.
Thank you