dis•appointed
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2004-04-13
06:58 PM
- last edited on
2023-05-11
02:46 PM
by
Noemi Balogh
- textures alpha channel - what is going on with them? i get that they're not treated the same as in archiCAD, but how
arethey treated? - no "Help" menu (like every other application i have has)?
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup

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2004-04-13 08:37 PM
"If this option has been activated, the background of the calculated image will be considered a mask. You can easily modify… blah blah
It means that selecting the "Alpha channel" in the Render options makes the background a mask.
You can easily drop in a background into the rendering afterward.
That's all folks. [Carrot chewing sound]
Spweyn Cadeau.

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2004-04-13 08:44 PM
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2004-04-13 08:57 PM
i had a material set up in archiCAD with an alpha-channel texture to 'bump' the mortar joints in my blockwork. how do i go about replicating this in art•lantis?
i guess i have to create a new shader from an existing brick/block shader and go from there?
appreciate your help dwight! thanks.
~/archiben
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup

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2004-04-13 10:16 PM
Mess with this control [ attached].
Ignores the alpha entirely.
Wascally.
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2004-04-14 01:19 AM
the first being my original block texture map (carefully crafted in photoshop!) without the alpha channel mortar lines.
the second would be solely an extraction of my original alpha channel mortar lines. i make this second texture invisible (transparent) in art•lantis and just use it to bump?
~/archiben
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup

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2004-04-14 02:00 AM
Dis•lantis
Disney•lantis
Praying Mantis

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2004-04-14 02:17 AM

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2004-04-16 01:59 AM
See also the Tutorial folder, Tutorial 1, Room Final and zoom in on the vase on the glass table ...which has a masked bubbles texture used to bump the surface. Talked about in the PDF a little as I recall.
Yes, you can combine multiple textures, varying their opacity/etc.
Have fun,
Karl

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2004-04-16 08:54 AM
~/archiben wrote:Not necessary; the first one will do. Slide the Bump slider as needed. Zoom in the Preview window so you can see what is happening, and play it by the ear. As they say in rendering - if it looks right, it's right.
think i've got it sussed now: i add two 'textures' to the shader, right?
the first being my original block texture map (carefully crafted in photoshop!) without the alpha channel mortar lines.
the second would be solely an extraction of my original alpha channel mortar lines. i make this second texture invisible (transparent) in art•lantis and just use it to bump?
The second one would do if you want to add a brick bump to a painted wall - effectively showing a non-plastered brick wall painted over.
ArchiCAD since 4.55 ... 1995
HP Omen