lightworks and translucency . . .
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ā2005-06-13
06:07 AM
- last edited on
ā2023-05-11
01:55 PM
by
Noemi Balogh
i've been playing around for what seems like an eternity and still can't achieve anything along those lines. i've googled in the desperate hope that someone out there my have some info on it, but all i've found is this from another applications troubleshooting pages:
another wrote:now lightworks is obviously implemented to varying degrees of complexity in different applications, so i guess my question is: just what is the lightworks engine
... For instance, indoor lights will not shine through a glazed window and light up the ground outside. Similarly, light will not shine through a translucent lamp shade, even though you see through it. ...
~/archiben
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ā2005-06-13 06:44 AM
a long way to go yet though . . .
~/archiben
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ā2005-06-13 07:40 AM
Start with dialling in transparency if you want light to shine through the glass - no refraction. add a little emission, perhaps, for that glowing look.... and there's always a fine screened white bitmap overlay like we did in the old days as an alternative.... or in addition - now it can be a transparency mask, too!
no mirror factor.
the "translucency" shader is not a light diffuser at all, just a dial-in of a peculiar back shadow reflection.
this is a material that needs the top render method.
Working on crystal and candle light exercise tonite. I will add your material request to my list in the long overdue book. post please your result, yes?
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ā2005-06-13 08:06 AM
Dwight wrote:ah! probably why i've gone backwards in leaps and bounds since my last post then. didn't think of using emission and transparency - i've been trying to keep the transparency way down and hope that the shader can handle the diffusion. what do you mean by a 'peculiar back shadow reflection'?
the "translucency" shader is not a light diffuser at all, just a dial-in of a peculiar back shadow reflection.
this is a material that needs the top render method.radiosity? so i need to fake it then? thought so . . .
post please your result, yes?problem it is not master. posted in soon the fakiosity solution will be.
~/archiben
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ā2005-06-13 09:51 AM
Thanks,
S.
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ā2005-06-13 10:17 AM
~/archiben
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ā2005-06-13 10:43 AM

~/archiben
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ā2005-06-13 12:18 PM
looks kinda funky but not really right. this one uses the transparency + emission idea, but i think i stuffed up refraction . . .
i don't want to 'see' the slab bulkhead or the columns as clearly as i do. but the people shadows are about what i want. could be softer.
~/archiben
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ā2005-06-13 04:24 PM
but you'll probably never get the differential od seeing the figures sharper than the back wall.....
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ā2007-02-09 06:58 AM
Director
Thomson Architecture, Inc.
Instructor/Lecturer, Toronto Metropolitan University Faculty of Engineering & Architectural Science
AC26/iMacPro/MPB Silicon M2Pro