coxy761 wrote:
PS. Im still trying to prevent my textures from tiling, if anyone has any ideas they are welcome
I am not a rendering expert.
But your texture has a very big difference in colour from one side to the other.
It also has a fixed size, so a texture image will always tile based on that size, but you can control how they join.
In your image there is a setting to mirror x and mirror y - this will flip the alternate joining textures, rather than just laying them out next to each other.
Also in the 'Size' options, you can specify the size of the area you want your texture to fill.
Make this size bigger and you will get less tiling, but if you only have a small texture image, you will be stretching it and it may look bad.
Large texture images will allow you to cover a larger area without tiling, but may also slow things down.
Your other option is to not use a texture image at all, but use a procedural texture instead that will have no different edges, so you won't notice the tiling.
Barry.
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