Most texturing is done within ArchiCAD, or an external rendering program like Artlantis. Or, perhaps painted in using Piranesi, which understands perspective and will properly align and tile textures to perspective surfaces.
Texturing in Photoshop is inaccurate and tedious... as the texture has to be distorted to align with the perspective of each planar surface... and texturing nonplanar surfaces is not realistic, and there is no masking (as in Piranesi) to aid in keeping the texture painted only on the desired surface.
Most photoshop work that people do is to insert entourage (vegetation, people) and to change the color/exposure/mood/crop of the image, I think. Perhaps to blend multiple images (sketch and texture render; context image and model, etc)
What is it that you want to accomplish that you feel you cannot?
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