cancel
Showing results for 
Search instead for 
Did you mean: 
cancel
Showing results for 
Search instead for 
Did you mean: 

2024 Technology Preview Program:
Master powerful new features and shape the latest BIM-enabled innovations

Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

white walls grey

Anonymous
Not applicable
i have been trying to render an interior for days that has white walls. It seems as though it doesn't matter how many lights I add or remove, how many times I tweak the element attributes, etc. etc., I still come up with gray walls. What am I doing wrong?
14 REPLIES 14
Anonymous
Not applicable
here are the settings for the light effects. For texture, in the internal engine settings I have checked surface, ambient, and bump mapping.
Internal Engine light effects.JPG
Anonymous
Not applicable
lightworks engine settings
Lightworksl Engine.JPG
Anonymous
Not applicable
tigr wrote:
Below are raw samples, no postwork.
no postwork needed! is that rendered with lightworks?
stefan
Advisor
tigr wrote:
A tip of a day:
There is underestimated material setting called "Pipeline". When use carefully can be very helpful in getting white walls without crancking light up to the supernova bright value. Of course roughness is his friend.
Below are raw samples, no postwork.
Very nice and fine to see good quality out of ArchiCAD directly.

The lighting is rather soft and pleasing. Did you use Windowlights?
--- stefan boeykens --- bim-expert-architect-engineer-musician ---
Archicad27/Revit2023/Rhino8/Unity/Solibri/Zoom
MBP2023:14"M2MAX/Sonoma+Win11
Archicad-user since 1998
my Archicad Book
Anonymous
Not applicable
Could you please post the material settings?
Reflectance: Plastic
1.0
1.0
0.2
0.3
Colour: Pure white

Displacement: Rough
0.1
0.1
3
3

Pipeline:
Colour - 36,36,36
Attenuation - 0.0
is that rendered with lightworks?
As always
Did you use Windowlights?
To be honest I cannot tell for sure, it is an old project which has been modified since, but either it was combination of WindowsLights pointing up and down or LightCones pointing up and down. For interiors I found this solution to be most convincing and fast same time.