It would definitely be useful for the grid (and morph) tool to also be able to anchor to elevation (not home floor). Especially in the initial design stages, it happens a lot that ±0 of the project is manipulated.
I was advocating for years that we need a dz button in the pet pallete because we could not offset vertically a set of points with different individual altitudes connected by a mesh line (usually ridges). It turns out it is hidden in 3d.
You can make a stable thickness mesh by doublicating initial mesh and making the copy to represent a surface mesh and not a volume mesh. Then move the surface mesh to thickness distance and boolean subtract downwards.
Surface mesh is a feature not used much but is ideal for creating uniform thickness messes and also to draw on it your excavation diagram then substract upwards and get excavation surface. After this point you start back filing and building your project morphing the artificial landscape with backfill blocks and retaining walls exactly as you construct in reality.
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