2014-09-01 12:07 PM - last edited on 2023-05-09 03:37 PM by Noemi Balogh
2015-02-02 10:48 AM
Miki wrote:BIMx already has the stereo left/right view available.
BIMx should get the Oculus implementation if it wants to maintain relevant.
2015-02-02 06:31 PM
Anestis wrote:I'm by all means not a Renderlight expert, but there are few modes and one allows to pre-bake the model. That is increasing the performance dramatically. On my machine the headset movement had been recognized properly. Not sure what problem you might have had.Miki wrote:I gave Renderlights a (quick) shot and my first impressions where kinda underwhelming.
BIMx should get the Oculus implementation if it wants to maintain relevant. Truth to be said after one reviews the model with Oculus (or Gear VR/VR One) you just don't appreciate flat 3D as much anymore. The path we are using is Sketchup - LightUp - Unity - Rift. Works like a charm.
Simple and fast - and awesome quality.
What I still want is a one button solution. RenderLights have something like that now. And it actually works, but Unity (free version works) is more economic solution.
First of all, I cannot get >7-10fps even on a relatively high end PC (i7 3770k@4ghz, 16gb ddr3 ram, GTX670 2gb, even on a simple scene.
Given that the minimum FPS for a good VR experiece are ~65-70, this is not working.
Second problem is that when you activate the oculus mode, you cannot look around using head movements but you have to use the mouse. This is an immersion breaker.
Maybe I'm doing something wrong, anyone else having similar experience?
2015-02-04 11:42 AM
Miki wrote:You packed the project to an *.exe file,run it, press "O" and you had split screen and head tracking?
On my machine the headset movement had been recognized properly. Not sure what problem you might have had.
2015-02-20 12:55 PM
2015-03-03 02:40 PM
2015-03-03 10:46 PM
2015-03-04 03:18 PM
2015-03-05 03:28 PM
2015-04-10 12:10 AM
KatalinBorszeki wrote:The Zeiss has pretty poor technical spec's compared to Oculus. 500p resolution and 30 degree FOV... Oculus' current developer kit is 1080p with 100 degrees FOV and the added bonus of positional head tracking. Oculus also has an established user base and is gearing up for a large commercial launch... it really doesn't make sense to support Zeiss when Oculus is so far ahead in every way.
Hi! Please look at this video on the Zeiss Cinemizer!
http://helpcenter.graphisoft.com/videos/bimx/bimx-3d/graphisoft-bimx-and-zeiss-cinemizer-glasses/
There are a lot of glasses out on the market but a lot of them are at an experimental or beta stage. the Zeiss is what we can accomodate as of now!
2015-04-10 01:18 PM