Erika wrote:
Karl's wall example I've had no trouble following. When I try to do the same with the proverbial toilet I get stuck at creating the property script. In the wall example there was a property script to edit. Sigh.
Hi Erika,
My last post for a week or so while I'm away...
For the examples you gave, I do not believe you should have to write a script at all (see below) - or if you do, it will just have one line per component generated (toilet, seat; bed frame, box spring, mattress, etc).
The wall script is complicated because it is computing quantities based on the size of the wall, so has a bit of math to do. No match in your examples, thankfully.
What you want to do is either edit the database (Calc menu - and Eric's book talk about it some) to include the items that you need. Or, just manually type in a code and a name for the things you want to generate in the "Components" panel of the Property object.
See screenshot. There, I imagined that I had one of those single-unit stacked washer dryer things, but that I wanted to generate a takeoff that showed a washer and a dryer. Dumb example, but anyway...
In the Components section, I clicked new, and linked the new item to the existing database that has a washer and a dryer in it, and notes that they are just 'items', not proportional to the size of anything ... and that the units are "each'. I could have just typed all of that stuff in if I didn't need it in the database for future projects / scripts.
This property object would then be 'linked' to the washer-dryer object. When a component list is generated, it would spit out the things listed in the screenshot - 1 each of the washer and dryer.
Hope that helps. Cheers,
Karl
AC 28 USA and earlier • macOS Sequoia 15.3, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
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