2018-09-27 02:15 PM
2018-09-27 02:23 PM
2018-09-27 02:27 PM
2018-09-27 02:35 PM
2018-09-27 02:46 PM
2018-09-27 02:47 PM
junim2307 wrote:Why don't you transform your composite wall into a morph ? It'll be faster
I'm currently modeling skin by skin (creating a wall of brick, a wall of plaster external and another of plaster internal), but this takes a lot of time because in this simple (2 walls) I need to create 6 walls skin by skin (3 for each wall), so I'd like to use the composites (that is more simple and faster) and just isolate the skins.
2018-09-27 02:54 PM
felcunha wrote:I transformed into a morph, but now my 3 skins = 1 element...
junim2307 wrote:Why don't you transform your composite wall into a morph ? It'll be faster
I'm currently modeling skin by skin (creating a wall of brick, a wall of plaster external and another of plaster internal), but this takes a lot of time because in this simple (2 walls) I need to create 6 walls skin by skin (3 for each wall), so I'd like to use the composites (that is more simple and faster) and just isolate the skins.
2018-09-27 02:57 PM
2018-09-27 03:09 PM
felcunha wrote:Suspend Groups, separates two or more walls with Geometry Method "Chained"
Suspend Groups (Alt-G)
2018-09-27 03:32 PM