I don't think the behavior has changed for the ArchiCAD parts, it uses the Camera's position and target for the rotation. I looked at the AC 10 Tree Bitmap 10, and it has the code:
dx= k~ - n~ (k~ = GLOB_EYEPOS_X, n~ = GLOB_TARGPOS_X [Old Global Variables])
The AC19 Deciduous Trees 19 has the code:
dx = GLOB_EYEPOS_X - GLOB_TARGPOS_X
so the parts should work the same way.
If you post the object you are working on (not just the code snippet which makes recreating the way the object works difficult) maybe someone will see the issue to get the object rotating to face the Camera.
Is there a way to update rotation to the camera automatically just before rendering? or we just have to select all objects and open settings dialog to update?
So ONE time... out of the many renders I've been doing over the past couple of months, I did notice the plants shift just before the render engine engaged..
But typically ... it doesn't...
But the 2 methods I use are these...
a. Create a DUPLICATE LAYER SET that turns off the Plant Layers
- Toggle them OFF, then ON using the quick layers palette
b. Select all OBJECTS and ELEVATE 0"
- The thing about just opening the dialog is that if you select object that DON'T auto rotate and it's your "last selection"... the auto rotate object will NOT UPDATE... (Let me know if that makes sense)
Anyway... I'm back on track...
ALSO... I used to laugh at PINTREST but upon joining, I have found a TON of fresh CUTOUT TREES and SHRUBS to include in my library.
I just wish there was a way to define WHICH FOLDERS the automatic pull down menu looks in... As I've got a bunch of TV Screens, Backgrounds, Artwork...etc) So you might want to be creative with your naming to group them together in this list.
I also found a very short tutorial on how to make an ALPHA CHANNEL in Photoshop ELEMENTS... Let me know if anyone is interested.