2021-05-07 05:27 PM - last edited on 2021-09-14 09:13 AM by Noemi Balogh
2021-05-29 03:10 PM
2021-05-29 08:12 PM
Podolsky wrote:Agreed. Like an "Open Source Project" Section here on the forum. There is a whole lot of good codes and objects scattered all over the forum. Also a lot of brilliant GDL Kungfu fighters. Like you Seneca, Heimo, SinceV6, Runxel, Podolsky, Yves and others. Perhaps we could start with a poll to select a good initial pilot project.
[...]I also think, it would be great to establish some sort of international community of people, who are all developing GDL objects useful for all.[...]
2021-05-29 08:17 PM
2021-05-31 09:24 AM
2021-05-31 10:47 AM
vistasp wrote:Yes. Perhaps GitHub is the place. I never used it... Its time for the old dog learn a new trick.
Isn't constantly changing code better dealt with on GitHub or something like that?
2021-05-31 11:11 AM
Yes. Perhaps GitHub is the place. I never used it... Its time for the old dog learn a new trick.
2021-06-01 06:12 AM
2021-10-28 12:53 AM - edited 2021-10-28 02:54 AM
I'm curios who are the unreal people?
you're not implying that twitter is full of bots 😉
2022-12-08 07:15 PM
Some of these look really useful!
I was particularly interested in Locator LX. I'm trying to build a GDL object which creates a 3D level symbol with a label, but it looks like you have already done something like it!
This is what I'm trying to create:
I model terrains for my buildings. Here in Wales, almost none of my sites are flat, so gradients, ramps, steps etc are found on most of my projects. I like to modify the mesh in 3D, and I create a lot of sheets with 3D views. The ability to add 3D levels would be really useful.
I'm a complete novice with GDL (or was before I started this) and this is my current progress:
There is a lot of work still to do, but it looks like it will be a lot easier to modify your object.
It doesn't display in 2D at all (even before I changed anything) and I'm struggling to get the 3d text to display as well.