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Developer forum
GDL coding questions, Python and add-on development using the API Dev Kit.

Curved Segment using GDL Primitive Elements

Nader Belal
Mentor

Hi everyone,

 

Can someone explain me how to create curved arcs and surfaces using VERT, VERT{2}, TEVE, EDGE, & PGON ??

 

I tried searching for an example to follow, but I couldn't find any.

A good friend of mine have once told me that I´m so brute that I´m capable of creating a GDL script capable of creating GDLs.
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runxel
Virtuoso

I don't think that is possible.

How do you got the idea it could be done? With those commands you basically model single polygons. And polygons can never be bend...

Mostly AC 26 on Mac | Author of SelfGDL | Developer of the GDL plugin for Sublime Text |
«Furthermore, I consider that Carth... yearly releases must be destroyed»

Well I just have found out how ... you can, but it a time consuming process 

A good friend of mine have once told me that I´m so brute that I´m capable of creating a GDL script capable of creating GDLs.

Just give me a shout for tomorrow or after tomorrow and I will give you the steps to do it

A good friend of mine have once told me that I´m so brute that I´m capable of creating a GDL script capable of creating GDLs.

Curious as to why you would want to use the primitives?

Because sometimes, and depending of the elements' complexity/resource usage, it can be more cost effective to just model the desired element using Primitives.

In my actual case, since GDL lacks morphing or mapping (don't know the correct term) a regular cubic model to a similar curvilinear shape, and scripting that will be more be more time consuming with lower quality result.

 

That besides, the god damned standard GDL manual doesn't have an example for that.

A good friend of mine have once told me that I´m so brute that I´m capable of creating a GDL script capable of creating GDLs.

Curious, what are you modeling?

Curved cabinet door panel

A good friend of mine have once told me that I´m so brute that I´m capable of creating a GDL script capable of creating GDLs.

I just use tubes and map the surface around the segments I guess I felt like primitives would be more work.

Usually I would do that, but the overhead is unacceptable

A good friend of mine have once told me that I´m so brute that I´m capable of creating a GDL script capable of creating GDLs.

Still looking?

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