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2004-03-09 05:48 PM - last edited on 2023-05-30 10:10 AM by Rubia Torres
2004-03-09 09:16 PM
2004-03-10 07:28 PM
JAS wrote:So you did read the manual? Rare species ...
New user: Can't find info on curtainwall drawing methods/placement and editing in the manual.
JAS wrote:For the beginning, use the ones from the standard library. Try out ArchiGlazing - quite crazy stuff can easily be done with it - and if all else fails, TrussMaker is there (as Karl pointed out already).
To all power users: At your liesure, please help and furnish info on the best way to execute drawing straight, inclined end and canted curtainwall assemblies.
JAS wrote:They are obejcts and behave as such.
Should they be placed in a wall assembly ( for example: 6" mullion in a 6" stud wall?) or are they considered to be walls and will clean up on their own.
JAS wrote:Somehow you will guess that I will say - 3D !!!!!! Don't forget diamond shaped hotspots for editing! With parameter settings in dialog box, of course, or, even better, Info Box.
What is the best method for editing - in elevation, section, axon, plan, dialog box? The tutorial only touches on editing simple doors and window assemblies in plan and elevation.
JAS wrote:Yes, if they are separate segments.
Also, can one build a curtainwall assembly with a combination of exposed mullions and butt glazing in the same assembly?
JAS wrote:No such button, sorry ... but you can break it down to pieces. More work, I agree. Group when finished.
Can't seem to find the combination radio button on exposed and butt glazed options and where you care to have those sub assemblies located.
2004-03-11 11:14 PM
2004-03-12 08:14 AM
JAS wrote:Make sure to save them as Favourites.
I have created a kit of parts, 20 separate curtainwall objects 12 of which have been placed so far at the east stair tower which I have attacked first.
JAS wrote:Sounds like you are really organizing it Watch out for the layers/heights.
Various parts will share new layer names based on their Z coordinates and story locations at least for now so I can control visibility via view sets. So far so good and it is looking nice in 3D as well.
JAS wrote:Might be; I always like the way the slanted glass structure cut the adjoining walls. Cool!
The tough part so far was understanding the dialog box options and the resultant effects.
This does require a bit, or more than a bit, of playing around.
JAS wrote:Did you try it in the 3D window?
It has been a bit dicey stacking the canted panel components nicely.
JAS wrote:
I checked out the Archi-glass info and I think it sounds like a good idea for the future. There must be a faster way to do all this and perhaps Archi-glass is the way to go.