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GDL
About building parametric objects with GDL.

3D-marker, connected marker

Anonymous
Not applicable
Hi guys
1. Is there a way to connect a marker with two elements and not only with one? We write on our elements like walls or slabs, but we have to design these elements often with more than one element (underlay and slab). Or is it possible to connect two markers >> when you move one or the list gets one more item, the other marker move down?
2. There isn't a 3D-Script for the markers, but can I connect a normal GDL (subtype modelelement) with a layout? We want to create a 3D-model of our details, that we see where is the same detail and for that we need the layout-ID in the properties of our GDL-element.
Thank you for your ideas.
5 REPLIES 5
Peter Baksa
Graphisoft
Graphisoft
Hi Manuel,

1. No, a label can be attached to one element only. As any GDL elements, two labels don't know about eachother, so content-based automatic positioning isn't possible.
2. If you mean that a changed layout ID should be updated in the object, that's not possible. You can have a manually updated ID as string parameter or property.
Péter Baksa
Software Engineer, Library as a Platform
Graphisoft SE, Budapest
Anonymous
Not applicable
Hi Peter
Thank you for your support;)
Anonymous
Not applicable
Another question nearby this topic.
1. Is it possible to create a GDL which is asking for his own properties and classifications, to show it with a text without placing a separate marker?

2. Is it possible to get the parameters of a GDL into the graphic override combinations or into the expressions of the property manager?

Thank you.
Laszlo Nagy
Community Admin
Community Admin
Manuel wrote:
2. Is it possible to get the parameters of a GDL into the graphic override combinations or into the expressions of the property manager?

Thank you.

Unfortunately, neither of these things is possible and both have been on the wishlist for some time now.
Library Part parameters are only available to be generated in Interactive Schedules.
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Anonymous
Not applicable
Okey, thank you;)