2023-03-11 08:56 AM
What's the best way to do a detailed gdl?
For example the handle
1.morph to gdl
2. rhino to gdl
Etc
If there are various shapes, I think rhino would be better.
How are the experts using it?
2023-03-11 10:28 AM
Both will really give you a mass of VERT functions and heavy polygon counts.
The Modelport plug-in may be worth investigating. It has functions to clean up geometry.
That said, The absolute best way is to natively rewrite all the geometry in pure GDL.this result in far superior 2D and 3D performance and allows you to control the 3D resolution with Model View Options. But for very complex geometry it’s understandable this is totally unrealistic.