a week ago - last edited a week ago by Barry Kelly
Operating system used: Windows win11
a week ago
Monday
@Miha Nahtigal — fair point, and you're right that turning curves themselves aren't new. The reason for an addon rather than a GDL object comes down to what GDL can't reach:
So the GDL objects aren't wrong, they just stop where the interesting part starts.
a week ago
Autoturn from Transoft is only released for Revit and Autocad.
This addon has a lot of potentials to fill up the gap of real vehicle turn simulation.
We constantly design parking areas and we are not sure completely how they perform.
Those GDL objects available have limited options.
I am really interested in this addon and I can support any beta testing.
Great News @catalinpopa
Monday
Thanks, and yes please. Parking areas are the best possible test case, since that's where the multipoint and clearance issues actually bite. If you can share a couple of real parking layouts you've had trouble validating, that would help me make sure the solver handles the awkward cases and not just textbook geometry.
Monday
Single manauver turns are covered decently with the old CI objects and the new default GS objects. The main issue I find with these is that you cannot represent flowing turns cleanly, or do multipoint, so you end up drawing over them to get the end representation...
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Monday
@Lingwisyer — that's exactly the gap I'm targeting. The CI and GS objects handle a single clean maneuver well enough, but flowing turns and multipoint are where everyone ends up drawing over the output by hand. Continuous path following and multipoint sequences are the core of what the addon does, not an add-on feature.
yesterday
This is definitely an object worth developing. On larger projects you generally have a traffic engineer that tests all this stuff for you, but it's a lot of trouble to get them to test every design iteration you want to look at. Much better to 'sanity check' in house before getting final sign-off from the engineer. Thumbs up from me.